2010-10-17 오후 2:03:41 Hit. 35889
플스3 커스텀 모드칩인 PSGroove Hermes v4 Payload 버전이 릴리즈 되었습니다.
본인의 닉네임을 도용해서 만든 중국산 모드칩에 분노하여 PSX-Scene (PS3 해킹 사이트)를 은퇴하겠다던 그의 마지막 프로그램입니다.
Hermes v4의 소스파일까지 공개하여 다른 해커들이 자신의 작업을 이어나가길 바라고 있네요.
<PS3 헤르메스 V4 페이로드 업데이트 내용>
PSGroove Hermes v4 Payload Released *Updated*
Hermes bids farewell, Half-Baked-style — fuck the company that used his name in their product, and to the rest of you sceners, you’re cool — Hermes is out. That said here is Hermes v4 as a final parting gift. Package includes two hex files, one for Teensy (AT90USB162 at 16Mhz), and the other AT90USBKEY (AT90USB1287 at 8Mhz). Source is there too. You know the drill, other builds to follow.
Hermes v4 Features:
Update: My man optimusxcrime delivers the goods for the following:
psgroove modified by Hermeshttp://finalfantasia.com
This code is the result to disassemble port1_config_descriptor and to get some things from AerialX code
It have some features news:
- You can launch an EBOOT.BIN (unencrypted) from /dev_usb000 using the menu option "/app_home/PS3_GAME".
You must copy in the root folder of the USB device a PS3_GAME folder with the next content
PS3GAME|------- USRDIR ---->EBOOT.BIN|------- ICON0.PNG|------- PARAM.SFO
- You can also launch backups using a manager. The original manager needs a Bluray disc to exit and run games, but i have added a new feature to create a shortcut between "/app_home/PS3_GAME" and /dev_bdvd. So, it is possible to launch games without a bluray disc in the tray, using this path (but you needs other manager or you needs eject the disc after leaving the original manager).
I have tested some games, as Uncharted 2, Heavently Sword and others, mounting it directly (in payload the code) and it works without any disc
Aditional notes:
Te syscall 36 is used to indicate the game path and it is used to create the shortcut detecting a pointer in the payload . I have relocated "memory_patch_table" because the dedicated area is full and it hang if you copy more code.
To compile the PPU code you needs the compilers created by the ps3toolchain and fix the path in PS3_COMPILERS from Makefile.payload.
You needs also the AVR compilers (i use an AT90USBKEY) and maybe gcc compiler (for raw2payload utility in others system)
If you are using a PIC or other method, use port1_config_descriptor.h to replace the same thing.
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