닌텐도 64 에뮬레이터인 DaedalusX64 가 업데이트 되었습니다.
<업데이트 사항>
Changelog:
- Revision 604
- [!] Fixes in game audio pitch glitch(Salvy)
- [!] Fix Load Ucode detect glitch(Salvy)
- [!] Fix stride detection
- [!] Reworked Dlist processing for additional speed up
- [!] Tuned inbuilt profilers output to 80 char wide screen
- [!] Reworked and inlined functions in PSPRenderer for speed up
- [+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
- [+] Faster N64 fixedpoint matrix loading
- Revision 603
- [!] vertexstride will be checked now only once when ucode is set instead of everyframe
- [!] Optimized SetCombine (Corn)
- [~] Fixed debug build errg again :P
- [!] Fixed and enabled osAiGetLength patch
- [!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
- [~] Deleted all unused and legacy code from main.cpp
- [~] SetTextureScale will be now only set when texture is enable