2010-03-30 오후 3:35:20 Hit. 48350
어제 파타퐁2 US 데모판을 이용한 PSPgo의 Hello World 구동방법이 공개되었는데요..오늘은 PSP 펌웨어 6.2버전에서 홈브류 게임인 테트리스를 실행하는 화면을 공개하였습니다.PSPgo 또는 펌웨어 6.2에서 사용할 수 있는 eloader 공개 시기가 가까워 졌습니다.어제 기사원래 PSP 펌웨어 v6.2에서 발견된 세이브 데이터 취약점(save data exploit)은 이붓로더가 나오기 전까지는 공개하지 않을 예정이었는데, malloxis씨가 약속을 어기고 먼저 공개를 한 것이라고 합니다.1. 펌웨어 6.2용 e로더(Half Byte Loader) 동영상: 홈브류 실행 2. PSPgo 6.2 eloader를 이용한 테트리스 포터블 실행 동영상 해커 wololo와 m0skit0 씨의 주도로 펌웨어 6.2용 이붓로더(eLoader)가 개발중이었고 완성되기 전까지는 PSPgo의 세이브 데이터 취약점(save data exploit)을 공개하지 않으려고 했는데 malloxis씨가 어찌된 영문인지 어젯밤에 유튜브를 통해 공개를 해버렸기 때문에 계획을 망쳤다고 합니다.결국 소니는 보안패치가 적용된 새로운 펌웨어를 만들 것이라면서 화를 내었고, 현재 개발중이던 이붓로더의 동영상도 공개하였습니다. 이번 사건때문에 wololo와 m0skit0 씨는eLoader의 개발을 중지할 생각은 없으며보다 많은 개발자들의 협력을 얻어 완벽한 로더를 만들겠다고 합니다.Way to keep a secret malloxis
So if you don’t know already, an exploit for the demo of patapon2 was released by malloxis today.
Although I’m always happy when new exploits are found, this saddens me deeply because that’s not how things were supposed to be. For the record, malloxis found a crash in the game patapon 2, and was able to overwrite ra. That was back in February. I wrote the binloader with the help of N00b81 (as Davee would say, not that it’s difficult, but still), the SDK, adapted the hello world, based on Sparta’s SDK by Freeplay and mattiaz. To prove it, I have all the necessary files on a SVN (currently private), and this article on how to write a binary loader that I wrote after adapting the binloader.
There was an agreement with malloxis that this exploit had to be kept secret unless we could come up with something “useful” for it. But this confirms that the PSP scene has trust issues, so, way to go malloxis, probably nobody will help you anymore (and, let’s face it, you need help when it comes to these things).
M0skit0 and myself have been working on adapting m0skit0’s eLoader for this thing. It’s far from being ready yet, but it doesn’t hurt anymore to announce it I guess.
I want to apologize to the following people: maku, Flyer, pspLow, who all independently found the same exploit and accepted my recommendations of not releasing the name of the game until something was ready. I also want to apologize to the scene, for this exploit will probably be patched in Sony’s next firmware while we have nothing useful yet. Blame the guy who leaked the exploit.
from wagic thehomebrew <wagic.the.homebrew@gmail.com>to malloxis <XXXXXXXXXXXXXXXXX>date Thu, Feb 25, 2010 at 9:59 AMsubject Re: Project Valentine: current statusmailed-by gmail.com Cool, I actually have the files on my harddrive at work:attached is:-encrypted savedata with the binloader-hello world h.bin (to put in ms0:/h.bin)-source code for the binLoader. Note that all I did was adapting the code from SpartaSDK, so if you want to see how it is done I suggest you look at the spartasdk (google for it), I just changed the addresses to match valentine. The hello world itself is roughly the same as the one in spartaSDK, I just changed the text to put our names Please don’t leak that, I trust you on that wololo
from wagic thehomebrew <wagic.the.homebrew@gmail.com>to malloxis <XXXXXXXXXXXXXXXXX>date Thu, Feb 25, 2010 at 9:59 AMsubject Re: Project Valentine: current statusmailed-by gmail.com
Cool, I actually have the files on my harddrive at work:attached is:-encrypted savedata with the binloader-hello world h.bin (to put in ms0:/h.bin)-source code for the binLoader.
Note that all I did was adapting the code from SpartaSDK, so if you want to see how it is done I suggest you look at the spartasdk (google for it), I just changed the addresses to match valentine.
The hello world itself is roughly the same as the one in spartaSDK, I just changed the text to put our names
Please don’t leak that, I trust you on that
wololo
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