Changes:
- Massive amounts of graphic and memory optimisations
- New Mode - NAKED - Classic without a shop, for the highscore go-getters
- New Mode - REMIX - Jumps between modes
- New Item - Pandora Box - alters the flow of time
- Co-op play now enabled with a Keyboard+Mouse and controller (max of 4 players still)
- New Bullet Core enemy (rare and only on higher difficulties)
- New event - Orb Rain
- New Firewall enemy
- New event - Firewall Pulse
- Lowered required difficulty level for Cascade events
- Adjusted the difficulty calculator
- Difficulty automatically rises very slowly
- Shield impact zone smaller
- Increased amount of arrow drops slightly
- Cancel now applies to Jukebox songs on the options screen
- NIGHTMARE MODE unlocks on difficulty 5, not 6
- PACIFISM MODE unlocks after beating a Spike Cascade
- BOSS RUSH MODE no longer required to beat all bosses in 1 round
- Wipe graph data by holding Del on the stats page
- PACIFISM MODE difficulty increases faster
- Switch between High Score and High Distance on the Stats page graph
- Lowered the maximum speed for Boomers
- PACIFISM MODE enabled Hell Cascade, increased appearence rate of Spike Cascade
- Added more effects to Boss 4
- Brightened Wormhole speed effect
- Slowed down Blob growth speed and growth delay
- Added new attack patterns to Boss 3 on higher difficulties
- Added notifications to Score, Stats and Library pages
- Fixed a bug where controllers couldn't be selected on new saves (could still be selected on the options screen)
- Fixed a bug where the drilling sound could play during a Wormhole
- During Hell Cascade, Homers will light up
- Reduced amount of ring effects in Spike Cascade
- Fixed a bug where it could generate 2 wormholes
- Wormhole now has a larger range of positions
- New Cascade tracks for Retro Mode
- RETRO MODE Difficulty also slowly increases
- Halved movement speed for Boss 3
- Warp Speed is now faster
- New animation for Boss 1
- Removed all distortion shaders from Retro Mode
- Claymore mines more visible
- Fixed a bug where boss notification pieces wouldn't show up before Boss 4
- Fixed a bug where motion blur effect wouldn't display
- Increased amount of distortion shaders
- Increased amount of particle effects
- Added health indicators to Boss 1, 3 and 4
- Fixed a bug that caused Boss 3's health to vary from its formula boundaries
- New narrations across the board!
- New attack for Boss 3
- Added claymore mine launch sound
- Increased deadzone for controllers
- Wormholes now appear behind all other foreground objects and are slightly more transparent
- Regular enemies are now destroyed when you lose a life in Arcade Mode
- enemy HP formula reduced by 75%
- Fixed some colour issues with Player 4's ship and weapons
- Some enemies spawn amounts halved during cascade events
- New library entries for the new features
- Shortened Cascade events
- Lowered Pacifism multiplier
- Fixed a bug with the "Nothing" counter which caused strings of wormholes
- Fixed a bug with one of the Retro shaders
- Randomised Boss 4's attack pattern count
- Aim deadzone increased for controllers
- Fixed a sound bug during Cascade events
- Increased the amount of inertia on lasers
- Massive changes to enemy generation formula
- Fixed the High Scorer achievement to support the new game modes
- Upgrade lasers fully recharged when drilling
- Fixed a boss exploit
- Fixed alignment bug with Universe Name blur
- Added shield damage effect and vibration
- Player hitbox now only 1px by 1px
- Enemy lasers destroy claymore mines now
- Hell Cascade and Fat enemy laser amount affected by difficulty
- Altered Main Menu repeat scrolling
- Co-op ships now fly in like Player 1 does
- Increased aim accuracy with controllers
- Fixed a bug that pretty much forced the game to run at 720p. Other resolutions work now, added 1080p too
- Enemy lasers destroyed when blackhole appears