2005-11-25 오후 1:10:19 Hit. 1309
How it all began... In 1933, Edward "Stubbs" Stubblefield was just another traveling salesman trying to get by during the Great Depression. His lifelong losing streak reached its logical conclusion when he was brutally murdered and ignominiously buried in a remote Pennsylvania field Note: It's a sad day today. Securom has introduced Starforce-like technology and new blacklstings against DTool4, Alcohol, Starforce Nightmare, SRStop, Anti-Blaxx, and so on. To get this release to work, you will need to do the following: Method 1) 0) Install the game. 1) Mount image in DTool4. 2) Make sure you only have 1 Virtual CD device. If you have an Alcohol virtual device, e.g., disable it. If you have 2 Daemon Tool drives. Set it only to 1. 3) Use Starfucker (included) and click on either primary or secondary all_cd_agressive.' A message will pop up "nur dann ok anclicken, wenn zu ende gespielt!" That translates to, click 'ok' when u have finished playing. So, Don't click OK if you want to play. 3.5) Some of you will need to unplug your IDE drives. 4) Click on desktop icon and play. btw, if u get the msg "required security module can not be activated" you might need to reboot. Method 2) You can also convert the .mds file to a .bwa file, create a Blindwrite image, and burn it. You will need to unplug your IDE drives and use an USB drive. We've tested this and it works. Further Notes: Some groups, (recently formed, one might add ;)), have been trying to claim that Blindwrite is better than Alcohol, and have been producing propers on this basis. It is worth mentioning that this debate started and was settled long ago, long before the group in question was formed, back when Securom 4.8 was introduced. So, Alcohol or Blindwrite? The million dollar question. The Answer: We prefer Alcohol, but it doesn't matter. Both have advantages and disadvantages. Here is why. Quote from a discussion long ago: "Blindwrite's Twinpeaks feature uses the information stored in the .bwa-files (which, as we remember, tells how long it takes to read a sector on the disc). Now it uses a trick to "fake" this reading delay - the same sector is burned twice onto the disc, with exactly the same information including the sector number. This is a violation of the CDR-standard (the so-called orange-book), but as most CD-drives read both sectors but only deliver one, the delay of reading the second sector suffices to trick SecuROM into recognizing the disc as valid. However some drives, e.g. some Plextors, report errors if the same sector is stored twice on the disc. As this is a violation of the standards, this is nothing negative, in fact this only happens with drives who strictly obey the standards. The drawback of this method is that today's copyprotections (i.e. SecuROM) can easily be altered to check for these manipulations, too. So this ability to copy SecuROM will most certainly not last very long, and if you're unlucky, your copy will become invalid with the next patch for the game because the patch will also update the copy protection (like No One Lives Forever 2 v1.2, Anno 1503 v1.02, Neverwinter Nights 1.21...)" So what does this mean? It means that 1) Blindwrite clones might not work if companies patch it in the future, whereas Alcohol would continue to work. 2) As Blindwrite is not a true clone, it may not work on some drives. 3) Blindwrite mounted has the same disadvantages as Alcohol, namely that it is subject to blacklisting. Here are some further reasons in favour of Alcohol. If you are really keen on having a Blindwrite image, you can EASILY use an .mds to .bwa converter (e.g. dpmv.exe) and create a .bwa file to burn as Blindwrite. This means that an Alcohol clone has everything you need to get a Blindwrite image if you choose to. If you only had a Blindwrite image, then you couldn't convert back if 1) or 2) obtained. In those cases, if you have Blindwrite, you are out of luck! Moreover, an .mds made by Alcohol using high precision dpm is in fact better than the .bwa created by Blindwrite. So even if you like Blindwrite, you should use Alcohol to create the .bwa file. So why not just Alcohol? Well, Alcohol requires mounting which can be blacklisted. In those cases, it might be better to convert the .mds to .bwa so that the end user doesn't have to do it. But to make sure that you will be future-compatible, one should always include the .mds in case you want to mount it in the future after a patch has been released. Upshot: Alcohol or Blindwrite? We prefer Alcohol, but we think it doesn't matter. Both have advantages and disadvantages. But from now on, unless there are serious changes to existing technologies, PROPER of formats will be seriously nuked. Other lame things not to do or put in the nfo: 1. With the advent of DTool4, one can easily make mini-images of DVDs. Therefore, clonecds are not superior to clonedvds. Please, newbie group, do your homework before making unsubstantiated claims. 2. We don't think m0 compression should be propered unless you are racing, as that is just wasting bandwidth. 3. 'Use serials from other source' is seriously lame. Make your own serials or don't release. 4. SFclones are not 'true 1:1 copies.' Otherwise, they would work on burners as well as regular non-burner cdroms just like the original would.
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