메뉴 www.fafan.kr
파판 >> PSP게시판
  • 로그인
  • Yifan lu가 은퇴를 선언
    작성자 : 게지네 | 조회수 : 5737 (2015-07-07 오전 10:43:28)
    For those who spew the competition bs, please read this: http://www.saurik.com/id/20

    I've voiced my frustrations on the IRC and I'll do it here also. I am tired. I am tired of trying to herd the scene into one direction. I know it's arrogant to assume I am the shepard, but for the last three years, people have constantly asked me for help and then ignored what I said. They make me the leader--first unwillingly, then begrudgingly--and then refuse to be led. There's the shitshow that is OILIX (which hgoel0974 was a part of) where, after a member accused me of being unhelpful, I spent 6 months answering every question and telling all the members exactly how to hack the vita (step by step from looking at webkit to how to rop) and then nothing came out of it except a couple of blog posts to make some ad money.

    Then there's the SDK. I've said for the last three years that if someone were to take the initiative and make an SDK, I would release an exploit to run homebrew. Nobody did anything. I had to write a detailed specification on how the SCE ELF worked in order to incite development. Then, when the SDK was made, 173210, who had no Vita development experience, ignored my tool implementation advice and decided to do things his way (although he did use my SCE ELF specs). Along the way, he ran into many problems that I anticipated when I wrote the recommendations, and psp2sdk took a lot longer to make than vita-toolchain. This is because 173210 saw this as a competition (telling me on Twitter that he wishes to "win" even though I said publicly that I don't care as long as an SDK is made). Sure, psp2sdk works and I recommend it to developers because 173210 is providing more support than I will; but a project based on shaky foundations will forever have to be patched and maintained.

    I'm going to continue my arrogance: I've spent three years looking at the Vita, the file formats, and everything. I know how it works better than most people outside of sony. The code you see is based on hundreds of iterations and fixing failures. The competition does nothing but give the illusion that two projects are all "just code" whereas UVL was written with in depth knowledge of the Vita.

    I've talked with xerpi about it before and we both agreed that a menu system based on a future UVL revision where UVL exports SCE ELF loading functions, and abstract away the details of a menu was the right way to go. That way, the menu (along with all the messy gui code) is its own ELF and the loader can be simple. However, either hgoel0974 didn't have this conversation that I had with xerpi or he did and ignored it. I welcome advice and debate, but that was not the case here.

    So, like I said, I am tired of wasting my time trying to design something stable and lasting and seeing others just ignore me. Yes, that's whiny and yes that's being over-dramatic, but I think the problem is not with the community, but with me: I care too much. I get too invested and I get disappointed when things don't go my way. Nobody is going to pick up UVL (even in the last three years) and instead start their own projects. Just like nobody picked up vita-toolchain. And I'm sure VitaDefiler will go into the wayside too. Because nobody wants to be just a "contributor," they like credits more than they like helping. And after it's all said and done, they'll tell you it's because they like "competition." Well Jay, you and I share this world.

    Anyways, I think it's best for all of us that I leave with my demanding attitude. I'll try to finish homebrew menu exports for UVL and work with Netrix to get Unity for PSM working. Because I don't back away from my promises. I may also work on memory cleanup for UVL. But after that I'm leaving the scene. I am tired of all of this.

    For any of you who were mentioned in the hello world: thanks. I've had a positive experience working with you no matter how grand or insignificant our time together was. My frustrations do not involve you.

    So long, and thanks for all the fish!

    에휴...

    이래서

    어그로를 끌면 안된다는 겁니다

    지금 현재 비타 해킹 Scene은 문제가 있습니다

    일단

    Yifan lu는 3년전 PSM 핵을 발견했으나 현재 비타 포럼이 이걸 다룰정도로 성숙해져 있지 않다고 판단

    그래서 일단 PSM 핵을 공개를 하지는 않고 먼저 UVL을 공개했습니다

    누군가가 PSM 핵 같은 익스플로잇을 찾기를 기다렸습니다

    허나 2년이 지나도록 사람들은 비타에는 관심이 없고 PSP 에뮬이나 뚫고있었습니다

    그러던 때에 Webkit 익스플로잇이 발견되지요

    3.18 펌웨어 때입니다

    Yifan lu는 이제서야 비타 포럼이 활성화 되겠구나 싶어서

    Webkit 익스플로잇을 어떻게 쓰는지와 ROP를 어떻게 하는지에대한 모든 질문들을 반년동안 답변해주었습니다

    허나 반년이 지나도록 돌아온건 다른사람들 블로그 수익 올리기였습니다

    그러던때에 소니가 PSM을 지원 중지한다고 해서 때가 왔다고 판단하여

    사람들한테 PSM Dev를 받아두라고 말하기 시작했습니다

    (참고로 저는 이때까지도 갈등해서 놓칠뻔...)

    여튼 이 이후는 PSM 핵이 공개되고

    비타 포럼이 다시 뜨거워지는듯 싶더니

    일본 개발자인 173210이 뜬금없이 vita tool-chain SDK를 놔두고 자기 방식대로 만든 PSP2SDK를 만들기 시작합니다

    Yifan lu입장에서는 이미 현재 비타에 대해서 제일 잘 알고있는 자신이 만든 오픈소스 SDK가 있는데 굳이 왜 SDK를 또 만드냐였습니다.

    실제로 PSP2SDK는 버그가 많고 에러가 많아서 거의 매일 업데이트되면서 수정되고있습니다

    그러고있던 차에...

    어느 개발자가 UVL의 대체품인 VHL을 만들겠다고 한겁니다

    Yifan lu가 요번에도 왜 이미 UVL이 있는데 VHL을 또 만드냐고 했습니다

    다른 개발자들도 이미 UVL이 오픈소스로 공개되어있는데 똑같은 기능을 하는걸 또 만드냐고 했습니다

    근데 이 VHL 개발자가 고집...을 부리자...

    Yifan lu가 저기 위에 써둔 글을 개시했습니다

    지쳤다는 거죠...

    자신이 3년동안 비타 해킹에 힘을 쏟았는데

    사람들은 계속 해킹 Scene을 쪼개기 시작하는겁니다...

    그것도 그져 고집이라는 이유로..

    어그로져 어그로

    여튼 이걸로 비타 해킹은 또다시 침체기로...

    물론 요번 일로 다시 비타 해킹쪽이 물갈이 되서

    은퇴 번복이 될수도있겠습니다만.. 가봐야 알겠죠

    아 참고로 TN V를 만든 TotalNoob이라는 개발자도 비슷한이유로 비타를 떠났습니다

    TN V라는게 PSP를 그대로 비타에 넣은건데

    이게 또 엄청 대단한거 거든요... 근데 사람들이 어그로를 끌어서 (대표적으로 The_Z)

    ㅂㅂㅇ 해버림..





    글쓰기 | 수정 | 삭제 | 목록   

    Lv.3 베키 (2015-07-07 11:49:56)
    아궁...큰별이 하나 떠나가는군요. 정말 아쉽습니다...
    어디든 항상 어그로 끄는 사람이 있기 마련이죠. 후우...
    Lv.5 Thekin (2015-07-07 12:03:35)
    아.... 이건뭐.... 갑작스럽네요 .... 하....

    하..... 그놈의 고집...
    Lv.2 소니코리아 (2015-07-07 12:13:46)
    좋은소식이군요 쓰레기같은 해커와 복돌이놈들은 박멸당해야마땅하죠
    국내에다가 해킹소식 퍼올리면서 나대는놈들도 마찬가지구요
    Lv.2 거북찡 (2015-07-07 23:55:25)
    ㅜ 괜히 찔리네요
    국내에다 해킹소식 퍼오면 문제되나요?
    Lv.4 KNIl (2015-07-08 00:17:54)
    해킹에 관한걸 위주로 논의하는 포럼에서 이런 덧글 다는건 걍 어그로라고 보시면 됩니다
    닉도 소니코리아에 ID를 SCEK라고 한걸 보면 그냥 어그로 맞죠
    Lv.2 거북찡 (2015-07-08 00:26:24)
    답변 감사합니다.
    너무 진지하게 생각했네요.
    Lv.5 Thekin (2015-07-07 13:27:12)
    어딜 가나 어그로가 존재한다더니 . . . 관심을 주지 않는게 답이겟죠 ? ㅎㅎㅎ
    Lv.4 KNIl (2015-07-07 14:11:12)
    3DS하고 VITA양쪽에서 활동하다가 삼다수쪽 손을 때고 비타에 전념하는것 같더니 비타쪽도 떠나는군요 ㅠ
    Lv.8 CASE00 (2015-07-07 14:56:00)
    흥미 진진하네요 비타도 dark_alex 같은 영웅이 등장하기를..



    도배방지 : 0

    글쓰기 | 수정 | 삭제 | 목록   

     

    <<521522523524525

    Copyright ⓒ FINALFANTASIA.COM All rights reserved.