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  • DAX ZISO Loader v0.55 FIX 업데이트
    작성자 : 地獄少女 | 조회수 : 7175 (2006-04-22 오전 7:46:02)
    - 첨부파일
      DAX_ZISO_Loader_v0.55_BETA_For_PSP.rar
      DAX_ZISO_Loader_v0.55_BETA_FiX_For_PSP.rar

    닥스로더가 업데이트되었습니다.

    1. 이번 버전에서는 GUI를 변경하였고, X 버튼을 누르면 iSO/UMD로 다이렉트 부팅이 됩니다. 설정파일도 자동으로 저장됩니다.

    2. 세모버튼을 누르면 설정화면을 스킵할 수 있습니다.

    3. RunUMD 다이렉트 모드를 추가하여 로딩속도가 더 빨라졌습니다.

    설치방법

    1. 기존에 사용하던 UMDEMULATOR 폴더 대신 ms0:/DAXZISO 폴더를 사용합니다. 
    모든 파일을 ms0:/DAXZISO에 복사하십시오.

    2. ISO파일은 ms0:/ISO와 ms0:/UMD 폴더에 복사하십시오.

    3. ISO파일은 알파벳 순으로 정렬됩니다.

    Changelog:

    - 0.55. April, 21

      * GUI changed, made text more visible and usage faster. Now X button start directly an ISO/UMD
        with the saved configuration and square button jumps to the configuration screen.
      * DAX ZISO now uses an only folder, ms0:/DAXZISO, instead of UMDEMULATOR, and also
        subprograms must be stored in that folder. Please, read the readme to migrate from previous
        versions. Also, isos are now searched in both, ms0:/ISO and ms0:/UMD folders.
      * ISOs are sorted alphabetically.
      * Compatibility with Hard Disks have been improved.
      * Added the mode RUNUMD Direct, which loads faster than RUNUMD LoadExec and it doesn't
        restart the kernel (so, an app can be running in the background)


    Requirements:

    - 1.50 firmware
    - UMDEMULATOR 0.8c (optional, daxziso already incorporates in his core the UMDEMULATOR core)
    - Optional: MPHGameLoader and/or RUNUMD (for games that require 2.XX)


    Instructions:

    - Copy the folders PSP and DAXZISO in the root of your mem stick.

    - Compress your iso with the DAX Creator tool that is in this package.

    - Copy your compressed iso (.dax) to ms0:/ISO or alternatively to ms0:/UMD

    - Execute DAX ZISO Loader. Select your iso (normal or compressed) or "Run inserted UMD", press
      X to start inmediatly the iso/umd with the previously saved config, or press square to go to
      the configuration screen.
     
      Configuration screen: you'll have to choose the emulation mode and other parameter.

    * Explanation and compatibility of differents emulation modes:

      - Off: the iso won't be emulated and the program will exit to the system menu. This method
        only has sense if you want to emulate the flash0 & flash1.

      - System menu. It returns to the system menu, letting you to load the game through the system
        menu or another loader like mphgameloader or FastLoader("Start inserted UMD").
        This is one of the most compatible modes, it is more compatible than the UMDEMULATOR
        system menu.

      - Direct load. It will directly load your iso. At the moment, it seems that this mode is
        less compatible than the "System menu" and "Direct LoadExec" ones. Be always sure
        that you try the different modes to see which one is the best for your games.

      - Copy load. It will copy the game boot.bin file to ms0:/DAXZISO/DBOOT.BIN  and it will
        load-exec it.

      - MPHGL Direct. This mode needs the file "ms0:/DAXZISO/mphloader.prx" of the
        MPHGameLoader application, which is already included.

        Note that this is a modified version of mphloader.prx which will search the flash0 and
        flash1 in ms0:/DAXZISO/flash0 and ms0:/DAXZISO/flash1. If you want still use the older
        folders at ms0:/MPHGameLoader/flash0 and ms0:/MPHGameLoader/flash1, simply replace the
        mphloader.prx of DAXZISO with the original one from ms0:/MPHGameLoader/mphloader.prx

        It seems to be the less compatible mode of all.
        It's more compatible to use the system menu one and execute mphgameloader, or the modes
        "MPHGL System", "MPHGL VSHExec" and "MPHGL LoadExec".

      - UMDEmulator:

        This mode requires the file ms0:/DAXZISO/UMDEMU.PBP, which is already included.

        This mode will load the original umdemulator letting it to load isos in dax format.
        The compatibility of different load modes inside UMDEMULATOR should be more or less the
        same that those from DAXZISO, although it may have some differences.

      - MPHGL System. This mode returns to the system menu: in that moment you can run
        your emulated umd from the system menu. Instead of executing the disc, the firmware will
        execute the file "ms0:/DAXZISO/MPHGL.PBP" which will load your 2.XX game.
       
        The required file "ms0:/DAXZISO/MPHGL.PBP" is already included.
       
        The compatibility of this mode is greater than "MPHGL Direct" and exactly the same than
        exiting to the system menu and then running mphgl.

      - MPHGL VSHExec. With this mode your psp will reboot and after that it will auomatically
        run MPHGameLoader ("ms0:/DAXZISO/MPHGL.PBP").
       
        The compatibility of this mode is greater than "MPHGL Direct" and exactly the same than
        exiting to the system menu and then running mphgl.

      - Direct LoadExec. This mode looks like "Direct Load", but instead of using the
        sceKernelLoad/StartModule functions, it uses sceKernelLoadExec; because of that, the system
        will have more free memory, and this makes it more compatible than "Direct Load" and almost
        as compatible as "System Menu". The only problem is that it always will run the BOOT.BIN
        file (even if that option is in off), because sceKernelLoadExec fails with EBOOT.BIN.
        If you have one of those game that in umdemulator only worked with copy load, try this one,
        it loads faster and there are chances that it work.

      - MPHGL LoadExec. This mode is as compatible as "MPHGL System" and
       "MPHGL VSH Exec", but it loads faster. However it has a problem: it doesn't work depending
        on the wlan switch position. In my psp, it works with the wlan position in on, but it may be
        different on your psp, or even different from a game to another.

        This is NOT a DAXZISO bug. I've tried to execute the mphgl eboot.pbp with other homebrews
        programs that also use the sceKernelLoadExec function, and without iso emulation (original
        umd), and the results where the same: depending on the wlan switch position it worked or not.
        I cannot solve a bug that it's not mine.   

      - RUNUMD LoadExec. This mode will run RUNUMD, and it will let you load isos with it.
        Because of a special patch that is applied in this mode to the UMDEMULATOR core to fix a
        compatibility issue with RUNUMD, the flash0 and flash1 emulation are broken in this mode.

        This mode requires the runumd pbp (folder without %) to be in ms0:/DAXZISO/RUNUMD.PBP
        This file is NOT included, you'll have to provide it.

      - RUNUMD System. This mode returns to the system menu. After that, you can run RUNUMD
        with the disc icon of the firmware. You can also start runumd from the your memory stick if
        you want.

        This mode also requires the file ms0:/DAXZISO/RUNUMD.PBP and it also has the flash
        emulation broken.

        Note: if you use one of the other "System Menu" modes and you start runumd, it will gives
        you the famous error of "patcher failed", because daxziso doesn't apply the special patch
        to those modes in order to keep compatibility with flash emulation.

      - RUNUMD Direct. This mode is like "RUNUMD LoadExec", but it doesn't reboot the firmware, so
        it loads faster and it doesn't delete a background program from memory. The compatibility
        should be less than "RUNUMD LoadExec", although it seems still to be very good.

       
    Remarks:
     * After having exited a game that you have run with a MPHGL mode, if you want to run again
       the game, you can simply click the firmware UMD icon. (from this version, this applies to all
       mphgl modes).

     * The same for RUNUMD modes.

    - Option "Allocate tables in RAM". If your game worked well in version 0.3, leave this parameter
      to "on", because decompression will be faster than in "off". If you game didn't work in version
      0.3, set it to off: that will decrease memory use and increase compatibility.

    - The other parameters are handled by the UMDEMULATOR core and their meanings are the same than
      in UMDEMULATOR.

    - To quit ISO emulation, execute the loader and press triangle.  


    The loader will remember the configuration of each iso (in umd it will only have a configuration
    for all umd's at the moment).
    The configuration files are saved in the ms0:/DAXZISO/CONFIG directory, with the name
    "[name of iso including extension/s].dat" (example: megaman.iso.dax. -> megaman.iso.dax.dat)

    If you want to share the settings of your games with your friends, you can zip the config
    folder and send it to them, but remember that all of you have to use the same file names.

    You can also have a custom background for each iso.
    Backgrounds can be stored now in a lot of manners to make things easier, in either the folder
    ms0:/ISOMISC or ms0:/DAXZISO/BACKPIC

    Better an example than an explanation. If you have an iso called "Tales_Eternia.iso.dax", the
    program will search a background in the following order:

    ms0:/ISOMISC/backpic_Tales_Eternia.iso.dax.bmp
    ms0:/ISOMISC/backpic_Tales_Eternia.iso.bmp
    ms0:/ISOMISC/backpic_Tales_Eternia.bmp
    ms0:/ISOMISC/Tales_Eternia.iso.dax.bmp
    ms0:/ISOMISC/Tales_Eternia.iso.bmp
    ms0:/ISOMISC/Tales_Eternia.bmp
    ms0:/DAXZISO/BACKPIC/backpic_Tales_Eternia.iso.dax.bmp
    ms0:/DAXZISO/BACKPIC/backpic_Tales_Eternia.iso.bmp
    ms0:/DAXZISO/BACKPIC/backpic_Tales_Eternia.bmp
    ms0:/DAXZISO/BACKPIC/Tales_Eternia.iso.dax.bmp
    ms0:/DAXZISO/BACKPIC/Tales_Eternia.iso.bmp
    ms0:/DAXZISO/BACKPIC/Tales_Eternia.bmp

    The background must be 24 bits color bmp's, and with a resolution of 480x272 pixels.
    Otherwise, the program will paint a white background to let you know that the file was in
    an incorrect format.


    FAQ:

    - Q: Will support DAX ZISO Loader more common formats of compressed files like .zip, .rar, .gz?
    - A: NO. I already did testings with .zip and .gz files, and the EXIT JAP iso was still loading
         after more than 10 minutes. The problem with those files is that the seeking is really slow.
         That was the main reason behind creating an own format. The DAX format is very similar to
         the .Z/.Z.table concept, except that it's only one file and other few changes.

    -Q: Can load DAXZISO games that UMDEMULATOR/MPHGameLoader cannot?
    -A: No. The iso emulation is still done by the UMDEMULATOR core, although the reading functions
        are redirected to the DAXZISO one. However, the system menu has been reported to be more
        compatible in DAXZISO (from version 0.4) than in UMDEMULATOR. (this is probably due to a
        patch that DAXZISO does)

    -Q: Can DAXZISO load normal (non-compressed) isos?
    -A: Yeah, no problem.


    Changelog:

    - 0.55. April, 21

      * GUI changed, made text more visible and usage faster. Now X button start directly an ISO/UMD
        with the saved configuration and square button jumps to the configuration screen.
      * DAX ZISO now uses an only folder, ms0:/DAXZISO, instead of UMDEMULATOR, and also
        subprograms must be stored in that folder. Please, read the readme to migrate from previous
        versions. Also, isos are now searched in both, ms0:/ISO and ms0:/UMD folders.
      * ISOs are sortered alphabetically.
      * Compatibility with Hard Disks have been improved.
      * Added the mode RUNUMD Direct, which loads faster than RUNUMD LoadExec and it doesn't
        restart the kernel (so, an app can be running in the background)
     
    - 0.51. April, 11

    * Added support for RunUMD, for both, iSOs and UMDs.
    * Fixed a bug of the UMDEMULATOR core that caused a crash when sleeping in system menu.
      (Note that this is not the same bug that causes daxed iSOs to crash when sleeping; with
      normal iSOs you can now sleep in both, in game and in system menu; with DAX iSOs if you
      sleep in game, it will probably end in a crash and if you sleep in system menu it will
      cause a "cannot read disc" error, but you can continue using the system without restarting).
    * A bit of changes in the backgrounds system that makes things easier and less annoying while
      keeping compatibility with the previous version.
    * Support to load 'v1.00' PBPs (it's built inside the daxziso core, so no need of running
      No-KXploit while using daxziso)

    - 0.5. April, 5
     
     * Support of the new feature of DAX Creator 0.3 that includes the use of not-compressed (NC)
       areas for parts of the iso that cannot be compressed. This can reduce the load times, and if
       the dax iso was created with the option "force videos to be NC areas", the video glitches will
       be reduced. Unfortunaly, at this moment those things are only noticeable when
       "allocate tables in ram" = on. (more details about NC areas in the DAX Creator 0.3 readme)
     * The configuration of each iso is now remembered and stored in the ms0:/UMDEMULATOR/CONFIG
       directory.
     * Support for original umd's.
     * Gui changed. Now it supports custom backgrounds for each iso.
     * Released two things for programmers or for curious people:
       - The static library umedaxlib. This library will let a program to use either the umdemulator
         core or the umdemulator+daxziso core. A sample of a little loader using the library is
         included.
       - A document with some info on how the umdemulator core works and how it's embedded in the
         firmware, with a bit of decompiled code. (it's far from complete at this moment)
     
    - 0.4. March, 24.
     
     * Added 4 new emulation modes: System Menu - MPHGL, MPHGL - VSH Exec, DirectLoad - LoadExec and
       MPHGL - LoadExec.
     * Added the option "Allocate tables in RAM". When in off, compatibility will be greater than in
       previous versions.
     * Copy Load now uses the function "sceKernelLoadExec", as UMDEMULATOR does.
     * The program now uses a different configuration file than UMDEMULATOR, avoiding in this way
       that UMDEMULATOR resets it to 72 bytes.
     * Removed the limitation that caused that if before the compression the iso had more than about
       1365 MB, DAXZISO didn't allocate the memory for the tables.

    - 0.3. March, 20
     * The program doesn't need other apps, and its use is less annoying than before. 
     * Both, the umdemulator and daxziso cores are now merged into a single file.

    - 0.2. March, 16
     * Improved compatibility and stability.
     * The program now writes its core in the kernel RAM next to the UMDEMULATOR core and both
       run when a game or homebrew starts/exits.

    - 0.01 beta. March, 14: Initial release, very buggy.


    TODO:

    - Improve the speed of the decompression/reading when "Allocate tables in RAM" = off
    - Correct the annoying bug of sleep mode. It has a HIGH priority now in this list.
    - remove the needing of having an umd.
    - Extend the DAX compression format with more options.


    Credits:

    - The first 4 KB of FUSEDCORE.BIN file are the UMDEMULATOR core.bin. Also, included UMDEMU.PBP
       is from UMDEMULATOR. UMDEMULATOR is written by Humma Kavula.
    - This release also includes the MPHGL eboot and prx. MPHGL is written by MPH.
    - The rest of the program is written by Dark_AleX.
    - Designs: SiTWulf
    - PBP Icon and background: cntrctkllr
    - Special thanks to SiTWulf and also to all people from different forums for their suggestions!
    - DAX ZISO Loader and DAX Creator/DAX Decompressor use the zlib library:
    http://www.zlib.net






    글쓰기 | 수정 | 삭제 | 목록   

    Lv.3 류온 (2006-04-22 08:53:10)
    뉴 버전등장~ 조금은 오랜만인듯? 뭐가 바뀌었을려나.ㅎㅎ
    Lv.2 쿨럭 (2006-04-22 09:44:25)
    새로운 버전이군요.. ^^ 감사합니다.. ^^
    Lv.3 pwy7165 (2006-04-22 10:05:50)
    감사합니다 ..점점발전... 그러나 이니셜디는 안되겠지요..ㅠㅠ
    Lv.2 celies (2006-04-22 10:08:26)
    드디어 RUNUMD 를 다이렉트로 읽어들이는 모드가 추가됐군요. 그럼 DEVHOOK evolved 같은 통합로더로 사용할 때 부팅용 UMD 가 필요없게 된다는 소리겠죠?
    Lv.2 깅가밍가 (2006-04-22 10:18:04)
    감사히 잘 쓰겠습니다.
    한가지 부탁드릴것은 저 같은 초보를 위해 좀더 부가 사용 설명을
    좀더 해 주셨으면 하는 바람 입니다.
    Lv.2 나쿠 (2006-04-22 10:45:21)
    획기적 발전이 없으므로 패스. 밑에 있는 패치를 하면 결국 똑같은거 아닌가요?
    Lv.2 명랑아찌 (2006-04-22 12:05:23)
    감사합니다^^ㅎㅎㅎㅎ 그나저나....새로이추가된겜은없낭
    Lv.2 깅가밍가 (2006-04-22 12:05:47)
    설명대로 했는데 MHPGAMELOADER로 구동되는 EXIT는 실행이 잘 되는데 유독 RUNUMD로 구동되는것은 다운이 되네요....
    기존 RUMUMD폴더에서 EBOOT.PBP 파일을 RUNUMD.PBP파일로 이름
    변경 했는데 안되네요... 성공한분 있으시면 자세한 설치법
    부탁드립니다.
    Lv.3 푸른바다™ (2006-04-22 12:19:34)
    음...업뎃해야 되나...ㅡㅡ; 고민이 되네요..새로 실행가능해진 목록은 없는듯..
    Lv.2 라딘이 (2006-04-22 13:02:23)
    영어로된 설명에는 Jump하려면 square (사각형) 버튼을 누르라고 되어 있는데요. 흠. 삼각형은 triangle이지 않나요?
    Lv.2 오렌지이프로 (2006-04-22 13:40:23)
    음 이제 실행에 들어가보도록할까요~

    흠 얼마나 바꼈을라나
    Lv.2 지지미시 (2006-04-22 14:17:37)
    또 나왔군요
    한번 써봐야겠네요~~ 뭐가 좋아졌을라나
    Lv.2 오니힐 (2006-04-22 14:34:03)
    점점 속도에박차를 가해주는군요!
    설정이 자동으로 됐으면 좋겠는데요..
    Lv.4 finekiki (2006-04-22 14:37:25)
    정말 꾸준한 업데이트네요..업데이트 하시는분들의 노고에 감사드립니다..^^
    Lv.3 나라지킴이 (2006-04-22 14:57:42)
    오~~~
    점점 좋아지고 있는거 같네요...
    Lv.2 반달이 (2006-04-22 15:59:50)
    금방금방 나와주는군요.. 점점 간편해지는듯..
    Lv.2 리군만세 (2006-04-22 17:16:33)
    업데이트 잘 되는구나..........................-_-)
    Lv.2 Toss)2Py (2006-04-22 18:26:50)
    요즘 로더가 너무 빨리빨리 업뎃되서 당췌 뭐가 뭔지 잘 모르겠어요 ㅡ.ㅜ
    Lv.2 자비 (2006-04-22 19:00:19)
    귀차니즘이 점점 해소 되는 군요.;;
    Lv.2 지지미시 (2006-04-22 19:59:15)
    와 써보니깐 댑따 좋네요~~~ MPGL UE0.8 지워버렸다는 ^^;
    Lv.2 PSP소유자 (2006-04-22 20:17:02)
    풋볼매니져 돌려보신분???

    전안되는거같네요
    Lv.2 saedru (2006-04-22 20:17:22)
    업데이트는 잘 되는데.. 무슨 소린지 모르겠음. ㅡㅡ;;;
    Lv.2 미alal (2006-04-22 20:21:41)
    로더는 빠른 반면 에뮬은 조용한 =_=~
    Lv.5 곰탱이 (2006-04-22 21:58:54)
    이거 1.5만 돼는거죠???; 아니면 2.0 위 버전도 돼는건가요??;;; 한번써보고 싶은대 버전이 2.01이라 ㄱ쿨럭.
    Lv.7 tree_boy (2006-04-22 22:28:19)
    언톨드 다운 안 되고 되는건가요???
    Lv.2 알파 (2006-04-22 23:36:46)
    빠른업데이트...정신없네요...
    빨리 통합버전이...
    Lv.2 BeKeI (2006-04-22 23:40:31)
    업댓 참 빠르네요.... 진짜 통합버전이 떴으면 하는 바램..;;
    Lv.4 광겐 (2006-04-22 23:48:57)
    런 유엠디 다이렉트 추가 버젼이군요..아직 베타인듯...
    Lv.2 레이즈나 (2006-04-23 00:01:37)
    새롭게 되는 겜은 머가 잇을려나~~ 안되는게~~
    Lv.2 jj5555 (2006-04-23 00:21:58)
    바뀐점이 뭔가요 안돼던 게임 되는게 있나요?
    Lv.2 샤논카슬 (2006-04-23 00:53:57)
    이걸로 mx하면 그냥 돌리는것보다 로딩 길지 않나요?
    Lv.2 조용한겨울 (2006-04-23 03:48:05)
    점점 편리해 지네요~ 다음에는 안돼는 게임도 돌아가게 업데이트 해주면 좋겠네요^^
    Lv.4 ssam878 (2006-04-23 07:22:07)
    저두 당분간은 패스... 포인트 아까워요 ㅡㅡ 지금두 불편없이 잘쓰니 획기적인 기능 추가 될때 까지는 모니터만 해야죠
    Lv.7 Genial (2006-04-23 11:48:28)
    아 아직은 뭐가뭔지?.....
    Lv.2 도스 (2006-04-23 11:58:16)
    슬슬 DAX가 Runumd까지 포함하는건가요?
    Lv.4 순★수의시대 (2006-04-23 14:51:17)
    업뎃 참 빠르다..ㅋ 다운그레이더 나와야 쓰것네;; ㅠㅜ
    Lv.2 bongly (2006-04-23 19:49:16)
    업뎃이 정말 빠르네여...
    Lv.2 캬악 (2006-04-23 21:51:32)
    내가 보기에는 너무어려워;;;; 바뀐게 뭔지도 잘 모르겠공..
    Lv.2 ^ㅁㅁ^ (2006-04-24 12:14:03)
    올인원으로 DAX가 딱인듯..........................
    Lv.2 지지미시 (2006-04-24 20:17:27)
    뭐가 픽스 된거지;;; 다시 깔아봐야지......
    Lv.2 KAZE (2006-04-25 15:38:57)
    정말 로더가 너무 어려워서 잘 사용 하기 힘드네용...
    Lv.2 neru (2006-04-26 11:28:45)
    아직 어렵지만 그래도 업뎃되는거 보면 좋다!
    Lv.2 neru (2006-04-26 17:58:53)
    어렵다 어려워 로더가 공부시키네요.;;
    Lv.2 amarur (2006-04-29 14:03:18)
    도대체 뭐가 좋아진건지 모르겠다는.. 영어를 모르면 안되는건가?
    Lv.2 gbaks (2006-04-30 10:45:25)
    번역도 해주시면 정말 좋을텐데..^^ 아 영어 울렁증
    Lv.2 황제가될녀석 (2006-04-30 14:44:10)
    오~ 얼마만에 보는 로더인고~
    ㅋㅋ
    Lv.2 saedru (2006-04-30 20:29:23)
    합쳐져서 좋긴 한대 게임마다 맞는 설정 찾는 것도 일인것 같네요..
    Lv.2 그놈 (2006-04-30 23:51:06)
    유용한 자료 너무 감사드립니다. 슬립모드가 잘 안되는게 흠이라면 흠이군요 ㅜㅜ
    Lv.2 플라잉즈 (2006-05-01 15:01:31)
    항상 좋은 자료 감사합니다. 근데 이거참 쓰는게 힘들군요
    Lv.2 팡당하다 (2006-05-02 17:04:55)
    굿입니다....저야 뭐 시키는대로 할뿐이죠
    Lv.2 팡당하다 (2006-05-02 17:05:02)
    굿입니다....저야 뭐 시키는대로 할뿐이죠
    Lv.2 바보똘이 (2006-05-02 17:47:37)
    긋나잇 엔 굿엔 럭~~4

    이거 대박인데...
    Lv.2 바보똘이 (2006-05-02 17:47:59)
    아참 유용한 자료 너무나 감사드립니다 ^^
    Lv.2 레이즈나 (2006-05-03 19:02:46)
    안되는게 얼렁 되야징~~~!! 좀 더더더~~!
    Lv.2 팡당하다 (2006-05-04 08:06:03)
    대박일까나? 좀 게임좀 하고 싶다...
    Lv.2 떵싼지22년 (2006-05-05 00:22:29)
    진자 꾸준히 업데이트 되네요.;;
    감사히 잘받겟습니다..
    Lv.2 행운 (2006-05-05 00:46:36)
    저도 받고 사용 해봐야 하겠네요.감사드립니다.
    Lv.2 네로나 (2006-05-06 23:30:40)
    오.. 감사히 잘받겠습니다.
    Lv.2 겐쥬 (2006-05-07 18:20:08)
    좋은자료 감사드립니당~
    Lv.2 파란천사 (2006-05-13 11:06:51)
    아..얼른 해봐야 겠당...............
    Lv.2 팡당하다 (2006-05-24 05:04:19)
    누가 게임마다 설정법 올려놓으면 참 편할텐데요,,,,
    혹시 부탁 드려도 됩니까?
    Lv.2 미안해요 (2006-06-12 21:45:49)
    닥스 설정하신분 조금의 설명좀 해주세요
    Lv.2 아톰쫑 (2006-06-23 00:12:09)
    암것도 모르다가 이제서야 슬슬 감이 오네요~^^ㅋ



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