Assist Trophy Switcher OFFLINE Heinermann, ported by [
shadowofchaos]
4A000000 9018F128
14000054 XXXXXXXX
E0000000 80008000
Assist Trophy List
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000
Pokemon List
01000000=Togepi
02000000=Goldeen
04000000=Gardevoir
08000000=Wobbuffet
10000000=Suicune
20000000=Bonsly
00010000=Lugia
00020000=Manaphy
00040000=Weavile
00080000=Electrode
00100000=Metagross
00200000=No Pokemon
00400000=Meowth
00800000=Piplup
00000100=Gulpin
00000200=Staryu
00000400=Ho-oh
00000800=No Pokeball [shadowofchaos]
000001000=Snorlax
000002000=Bellossom
000004000=Kyogre
000008000=Latios & Latias
00000001=Torchic
00000002=No Pokeball
00000004=Chikorita
00000008=Entei
00000010=Moltres [shadowofchaos]
00000020=Munchlax
00000040=Deoxys
00000080=Groudon
No Closeups for Final Smashes Phantom Wings, ported by [
shadowofchaos]
C20ABD54 00000001
387E0060 00000000
C20AB5E0 00000002
387E0060 C0030010
60000000 00000000
No Camera Zoom in with Final Smashes and Dragoons, "adds more flow to the battle" (Phantom Wings)
No Closeups for Final Smashes (and Dragoons) v1.1 Phantom Wings, port by [
shadowofchaos]
040AB5E0 387E0060
040ABC8C 4800037C
040E2208 38A00000
No Offscreen Indicators: v1.1 Phantom Wings, port by [
shadowofchaos]
0495CB14 38000000
4A000000 9018F1D8
1000000A 00000014
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
140000D8 40000000
E0000000 80008000
4A000000 9018F140
140000CC 42000000
4A000000 9018F140
140000D0 C0000000
E0000000 80008000
Credit to Y.S.,James0x57,Heinermann,and Amorphis ported by quadra
4A000000 9018F140
14000014 40000000
E0000000 80008000
original by rohins
Infinite Coins in Grab The Coins P1 [
ssbbdude]
054E03B0 FFFFFFFF
Infinite Coins in Grab The Coins P2 [
ssbbdude]
052D0B8F FFFFFFFF
Infinite Coins in Grab The Coins P3 [
ssbbdude]
05322B8F FFFFFFFF
Infinite Coins in Grab The Coins P4 [
ssbbdude]
05374B8F FFFFFFFF
045B6ED0 0048XXXX
XXXX Values
00-FFFF can be used
Invisible Items & SSE Enemies [
Fred]
1466B4C6 00000000
Invisible Items & Romaap [
Fred]
205BA850 00001000
CC000000 00000000
1466B4C6 00000000
Press - for toggling on/off (First activated Wiimote)
Invisible Items & Romaap [
Fred]
205BA850 00001000
1466B4C6 00000000
Press - to make all items on the screen invisible, but all new items will be visible. (First activated Wiimote)
Break X amount of targets to beat target smash. [
jassim]
2D54217B 00000001
0154217B 0000000X
E0000000 80008000
Infinite lives in classic mode [
jassim]
2D27EB67 00000001
0127EB67 00000099
E0000000 80008000
number of killed alloyed is always XXXX in endless brawl [
jassim]
0260CD06 0000XXXX
romaap helped
WITH ANYONE - Basic Brawl Multiplayer Phantom Wings, Ported by [
Fred]
4A000000 9018ED64
38000000 00FF1000
10000000 0000000C
Must Be Host. You must also start the Waiting Room before someone else joins (like having someone join your game instead of you joining theirs). Sometimes when 3 other players join you at once you need to drop out and rejoin again. Also note that you must join with a right player order.
WITH ANYONE - Team Battle Multiplayer Phantom Wings & Jose Gallardo, Ported by [
Fred]
4A000000 9018ED64
38000000 00FF1100
10000000 0000000C
Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room). Note that there is no rule saying that you and your friend will be on the same team when joining multiplayer, and as usual it takes more time to join multiplayer fights than basic brawl. Also note that you must join with a right player order.
C271A3F4 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000
0463D0E0 XXXXXXXX
0463D0E4 XXXXXXXX
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
58010000 0000007C
58010000 0000002C
92210003 00000004
4A001002 00000000
34000038 00000015
36000038 00000019
4A001003 00000000
10000084 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
02B84F48 00030001
04B83AA8 3ECCCCCD
brawl default is 0.4
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 000000C4
92210006 00000010
4A000000 8059E68C
92210007 00000000
88A00006 00000007
88A00007 00000006
86A00007 BF800000
4A001004 00000000
32000036 00000018
4A001003 00000000
360000C4 80000000
92210005 000000C4
88900005 00000007
94210005 000000C4
360000C9 80000000
92210005 000000C8
88900005 00000007
94210005 000000C8
340000C5 80000000
38000076 FFF70008
140000C4 42140000
140000C8 40E00000
E2000003 00000000
4A001004 00000000
30000036 00000018
4A001003 00000000
360000C8 80000000
4A001002 00000000
92210005 00000040
88900005 00000006
94210005 00000040
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000014
58010000 000000C4
92210004 00000010
4A000000 8059E68C
92210005 00000000
88A00004 00000005
4A001002 00000000
30000036 00000018
4A001003 00000000
92210005 00000040
88900005 00000004
94210005 00000040
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
58010000 0000007C
30000038 00000005
4A001003 00000000
3400003C BF266666
4A001002 00000000
14000040 4F000000
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C287086C 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000
(Old shield stun*X+Z)/Y=new shield stun
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
58010000 0000007C
30000038 00000074
86000002 00000040
86910002 XXXXXXXX
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
floating point, times the animation is sped up.
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
1400015C 0000000X
14000150 0000000X
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
number of buffer frames, default A and cannot be higher
42000000 80000000
80000000 8061CCE0
80000001 00000000
60000006 00000000
80000002 8061AC7C
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 8059E68C
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C277C6DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000
C276CEC0 00000003
39C0000X 1C84000Y
7C8473D6 3884000Z
90830010 00000000
Y Multiply, X Divide, Z Add
0485422C 38830003
048596DC 40A20008
makes you only FF when C-stick is held down for more than 4 frames
C277C2B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000
04B84F20 00000004
4 is default frames
30000038 00000021
4A001002 00000000
36000040 41000000
4A001003 00000000
9221000A 00000038
9221000B 0000003C
4A001005 00000000
3000000C 00000000
1400000C 00000001
9421000A 00000010
9421000B 00000014
4A001004 00000000
14000014 00000000
E2000001 00000000
4A001005 00000000
9221000A 00000010
9221000B 00000014
86A0000A 40000000
86A0000B 40000000
4A001007 00000000
9421000A 00000008
4A001008 00000000
9421000B 0000000C
4A001002 00000000
34000041 41000000
36000040 42000000
4A001007 00000000
14000008 00000000
4A001008 00000000
1400000C 3E000000
34000041 41C00000
4A000000 8059E68C
9221000A 00000000
4A001002 00000000
9001000B 00000040
8891000B 0000000A
34000041 42100000
4A001004 00000000
14000018 00000000
E2000005 00000000
4A000000 805A0100
9221000A 00000000
4A001004 00000000
36000014 42000000
9001000B 00000014
8891000B 0000000A
4A001006 00000000
32000038 00000021
4A001004 00000000
14000018 00000000
E2000001 00000000
34000015 41FFFFFF
4A001009 00000000
3000014C 00000000
4A001004 00000000
14000018 00000001
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
gives you 1 directional airdodge, then normal airdodges
defeat 1 alloy in 100 man brawl to finish it [
jassim]
0260C986 00000063
the legend of zelda (NES) infinite rupees and invincible [
jassim]
023929AC 000027FA
Pick Any Color You Want [
Lunar]
04691AE2 60000000
04691BF0 60000000
0468E7FC 60000000
0467C69C 60000000
Original By Igglyboo
Allow More Than 1000 Replays/Stages/Snapshots [
Lunar]
040C5DFC 48000184
Original By Brkirch
Can start match with only 1 player [
Lunar]
04684C44 2C060001
Original By spunit262
All players can be on the same team [
Lunar]
04684D5C 38600000
Original By spunit262
Disable Time Limit On VC Games (Only Works With Rebooter) [
brkirch]
2001ADCC 41820028
0401ADCC 48000028
20011319 4182000C
04011318 4800000C
20056D31 41800028
04056D30 48000028
2001CA01 41820028
0401CA00 48000028
2001CC85 41820028
0401CC84 48000028
2001C5D1 41820028
0401C5D0 48000028
2001CA1D 41820028
0401CA1C 48000028
E0000000 80008000
Big thanks to Link for helping to get this code ported!
Allow Replays Longer Than Three Minutes [
brkirch]
040ED354 60000000
To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).
42000000 90000000
04189860 FFFFFFFF
04189864 FFFFFFFF
E0000000 80008000
Original by Eric
42000000 90000000
04189878 FFFFFFFF
E0000000 80008000
Original by Eric
42000000 90000000
0818A0A0 80638063
21100004 00000000
E0000000 80008000
Original by Eric
42000000 90000000
0818A5B8 80638063
215D0004 00000000
E0000000 80008000
Original by Eric
42000000 90000000
0818AD88 80638063
201F0004 00000000
E0000000 80008000
Original by Eric
Status modifier (P1) [
Link]
4A000000 9018F140
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Color modifier (P1) [
Link]
4A000000 9018F140
1000009D 000000XX
E0000000 80008000
Character modifier (P1) [
Link]
4A000000 9018F140
10000098 000000XX
E0000000 80008000
Dark character (P1) [
Link]
4A000000 9018F140
140000B4 00E81219
E0000000 80008000
Size modifier (P1) [
Link]
4A000000 9018F140
140000D8 XXXXXXXX
E0000000 80008000
Gravity modifier (P1) [
Link]
4A000000 9018F140
140000E0 XXXXXXXX
E0000000 80008000
Defense ratio modifier (P1) [
Link]
4A000000 9018F140
140000D0 XXXXXXXX
E0000000 80008000
Attack Ratio Modifier (P1) [
Link]
4A000000 9018F140
140000CC XXXXXXXX
E0000000 80008000
Status modifier (P2) [
Link]
4A000000 9018F19C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Color modifier (P2) [
Link]
4A000000 9018F19C
1000009D 000000XX
E0000000 80008000
Character modifier (P2) [
Link]
4A000000 9018F19C
10000098 000000XX
E0000000 80008000
Dark character (P2) [
Link]
4A000000 9018F19C
140000B4 00E81219
E0000000 80008000
Size modifier (P2) [
Link]
4A000000 9018F19C
140000D8 XXXXXXXX
E0000000 80008000
Gravity modifier (P2) [
Link]
4A000000 9018F19C
140000E0 XXXXXXXX
E0000000 80008000
Defense ratio modifier (P2) [
Link]
4A000000 9018F19C
140000D0 XXXXXXXX
E0000000 80008000
Attack Ratio Modifier (P2) [
Link]
4A000000 9018F19C
140000CC XXXXXXXX
E0000000 80008000
Status modifier (P3) [
Link]
4A000000 9018F1F8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Color modifier (P3) [
Link]
4A000000 9018F1F8
1000009D 000000XX
E0000000 80008000
Character modifier (P3) [
Link]
4A000000 9018F1F8
10000098 000000XX
E0000000 80008000
Dark character (P3) [
Link]
4A000000 9018F1F8
140000B4 00E81219
E0000000 80008000
Size modifier (P3) [
Link]
4A000000 9018F1F8
140000D8 XXXXXXXX
E0000000 80008000
Gravity modifier (P3) [
Link]
4A000000 9018F1F8
140000E0 XXXXXXXX
E0000000 80008000
Defense ratio modifier (P3) [
Link]
4A000000 9018F1F8
140000D0 XXXXXXXX
E0000000 80008000
Attack Ratio Modifier (P3) [
Link]
4A000000 9018F1F8
140000CC XXXXXXXX
E0000000 80008000
Status modifier (P4) [
Link]
4A000000 9018F254
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Color modifier (P4) [
Link]
4A000000 9018F254
1000009D 000000XX
E0000000 80008000
Character modifier (P4) [
Link]
4A000000 9018F254
10000098 000000XX
E0000000 80008000
Dark character (P4) [
Link]
4A000000 9018F254
140000B4 00E81219
E0000000 80008000
Size modifier (P4) [
Link]
4A000000 9018F254
140000D8 XXXXXXXX
E0000000 80008000
Gravity modifier (P4) [
Link]
4A000000 9018F254
140000E0 XXXXXXXX
E0000000 80008000
Defense ratio modifier (P4) [
Link]
4A000000 9018F254
140000D0 XXXXXXXX
E0000000 80008000
Attack Ratio Modifier (P4) [
Link]
4A000000 9018F254
140000CC XXXXXXXX
E0000000 80008000
Unrestricted pause camera [
Link]
040A9424 4E800020
0410B4E0 38800001
original by Y.S.
Stage Builder Unlimited Objects [
Link]
0551DB7C 00000000
original by pizzaboy
Stage Builder Allow Overlapping [
Link]
01515A78 00000001
original by pizzaboy
046D75AC 3B6000XX
00 - Battle
01 - BattleField (Battlefield)
02 - Final (Final Destination)
03 - Dolpic (Delfino Plaza)
04 - Mansion (Luigi's Mansion)
05 - MarioPast (Mushroomy Kingdom)
06 - Kart (Mario Circuit)
07 - Donkey (75 m)
08 - Jungle (Rumble Falls)
09 - Pirates (Pirate Ship)
0A - Zelda2 (Bridge of Eldin)
0B - Norfair (Norfair)
0C - Orpheon (Frigate Orpheon)
0D - Crayon (Yoshi's Island)
0E - Halberd (Halberd)
0F - TestHalberd_00
10 - TestHalberd_01
11 - TestHalberd_02
12 - Karby2
13 - Starfox (Lylat Cruise)
14 - Stadium (Pokémon Stadium 2)
15 - Tengan (Spear Pillar)
16 - Fzero (Port Town Aero Dive)
17 - Ice (Summit)
18 - Gw (Flat Zone 2)
19 - Emblem (Castle Siege)
1A - TestEmblem_00
1B - TestEmblem_01
1C - Madein (WarioWare, Inc.)
1D - Earth (Distant Planet)
1E - Palutena (Skyworld)
1F - Famicom (Mario Bros.)
20 - Newpork (New Pork City)
21 - Village (Smashville)
22 - Metalgear (Shadow Moses Island)
23 - Greenhill (Green Hill Zone)
24 - Pictchat (PictoChat)
25 - Plankton (Hanenbow)
26 - ConfigTest
27 - Viewer
28 - Result
29 - DxShrine (Temple)
2A - DxYorster (Yoshi's Island)
2B - DxGarden (Jungle Japes)
2C - DxOnett (Onett)
2D - DxGreens (Green Greens)
2E - DxPStadium (Pokémon Stadium)
2F - DxRCruise (Rainbow Cruise)
30 - DxCorneria (Corneria)
31 - DxBigBlue (Big Blue)
32 - DxZebes (Brinstar)
33 - Oldin
34 - Homerun (Homerun Contest)
35 - Edit (Stages made using the Stage Builder.)
36 - Heal (All-Star Resting Stage)
37 - OnlineTraining
38 - TargetBreak (Break The Targets)
39 - CharaRoll
3A - General
3B - Adventure
3C - Adventure0
3D - Adventure2
3E - AdvMeleeTest
3F - AdvMelee
40 - BattleS
41 - BattleFieldS
42 - Max
43 - Unknown
C2837F1C 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
Original by Y.S.
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
Original by Y.S.
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
Original by Y.S.
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
Original by Y.S.
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
Original by Y.S.
4A000000 9018F128
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000
Original by Heinermann:
SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game
Â
TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match
Â
UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed
Â
VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match
Â
WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score
Â
XX
0x20 - Players???
Â
YY
0x20 - Difficulty (3 bits)
Â
ZZ
Unknown
4A000000 90180F08
14000076 FF00XXXX
E0000000 80008000
Original Heinermann/Full Metal Kirby
Multiple Assist trophies [
Link]
04625D28 00000000
04625DE0 00000000
Original Crash's Cavern
Note: This code is highly instable!
Override next assist trophy [
Link]
049AB5F4 3BE000XX
00 Empty
01 Franklin Badge
02 Banana
03 Barrel
04 Laser sword
05 Newspaper ??????
06 Bomb
07 Box
08 Bumper
09 Capsule
0A Box
0B Empty
0C Gooey Bomb
0D Rocket launcher
0E Rocket falling down (instant explosion)
0F Coin
10 Curry
11 Empty
12 Confusion Bomb
13 That stupid thing by Ness
14 Dragoon Part
15 Dragoon
16 Crosshair appears on screen, unusable
17 Trophy
18 Fire flower
19 Explosion in the air
1A Ice block
1B Super hammer
1C Blue shell
1D Hammer
1E Hammer top
1F Fan
20 Heart piece
21 Bat
22 Party Ball
23 Flying heart
24 Maxi Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Fire ball
29 Pitfall
2A Pokéball
2B Danger box
2C Laser pistol
2D Empty
2E Flower
2F Empty
30 Empty
31 Sandbag
32 Metroid ball
33 Sticker
34 Mine
35 Slow-Mo Clock
36 B Bomb
37 Final Smash Ball (cannot appear multiple times!)
38 Fog ball
39 Spring
3A Wand
3B Some sparkling star which disappears immediately
3C Soccer ball
3D Super Scope
3E Empty
3F Invincibility
40 Food
41 Team healer
42 Lightning
43 Spiky Ball
44 Bunny hood
45 Warp Star ^^
46 Crash!
47 Crash!
... not tried ...
7E Crash!
7F Crash!
80..85 Random Pokémon
86 Andross
87 Empty
88 Barbara the Bat
89 Gray Fox
8A Ray MKII
8B/8C Empty
8D Samurai Goroh
8E Devil/Demon
8F Excitebike
90 Jeff Andonuts
91/92 Empty
93 Lakitu & Spiny
94 Knuckle Joe
95 Empty
96 Hammer Bro
97 Empty
98 Blocker
99 Kat & Ana
9A Empty
9B Jill & Drill Dozer
9C Lyn/Lyndis
9D Little Mac
9E Metroid
9F Nintendog
A0 Empty
A1 Resetti
A2 Isaac
A3 Empty
A4 Saki Amamiya
A5/A6 Empty
A7 Shadow
AA Stafy
AB Infantry
AC Empty
AD Tingle
AE Empty
AF Waluigi
B0 Dr. Wright
B1 Empty
>=B2 Spawning impossible (just some values up to FF checked)
Mushroom/Lightning related
Mushroom Stacker first try [
Link]
C2891568 00000002
7C23052E E3E10018
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pokémon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!
Super Mushroom growth factor: [
Link]
04B84800 XXXXXXXX
Normally 3FD9999A=170%..
Poison Mushroom "growth" factor: [
Link]
04B84808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%
Normal Lightning (shrinking you or enemies) factor: [
Link]
04B84824 XXXXXXXX
Normally 3F000000=50%
WTF Lightning (enlarging enemies) factor: [
Link]
04B8481C XXXXXXXX
Normally 4019999A=240%
Comment area (no codes anymore)
Status modifier information
Original by Y.S.
XX and YY are both calculated.. the calculations starts with 00 for both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10 (Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP
Color modifier information
Original by Y.S.
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)
Character IDs
Original by Y.S.
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario
Dark character info
Original by Y.S.
Attention: Only works with very few characters!
Size information
Original by Y.S.
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to floating point!
General FP info
Original by Y.S.
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to floating point!
Defense ratio info
Original by Y.S.
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to floating point!